Ashbound tells the story with AI — but never lets it decide alone whether you succeed. The dice actually land. The pack on your back is real. And your friends play at your table without pulling out a card.
One line is enough. Nothing to pay, nothing to sign up for.
The NPC we killed shows back up to apologize for attacking us.
We sold the axe. It's still in the bag.
Lockpicking succeeded. The door stays shut. No reason given.
Playing with four friends means paying for four subscriptions.
Every roll is calculated before the AI writes a word. It finds out the outcome the same moment you do — it can't rewrite it afterward to make the story prettier.
You only choose for yours. The GM waits until the whole table has decided, then narrates everyone's actions together — like a real GM watching the whole table.
What you pick up stays in your inventory, weight and value included, session after session. Nobody has to remember it in the game's place.
You pay for your table. Up to four friends join your game for free — they never need to pull out a card, just your invite link.
Wind drags dust across the wreckage littering the road. Three shapes rise from behind a burnt-out hulk. Metal groans under your boots — there's nowhere to hide for long.
This page exists to find out if it's worth building. Working codename, setting and system still unwritten. If the idea speaks to you — or leaves you cold — say so.